People and Places and Things

Who is who and what is where in “The Currents of Heaven”

You won’t need a phone book or an atlas to find your way around the world of “The Currents of Heaven.” Still, sometimes it’s just nice to have a place to look stuff up. The list is in alphabetical order, but since it’s not a phone book, people are listed according to their first names. Major characters and regions are listed in all caps.

PEOPLE

    • ANSIL: A prince (and son of the Emperor), but one that’s nowhere to be found, apparently. The Guardian’s soldiers are certainly searching high and low for him. Many Imperial subjects lament his absence.
    • Altachin: A prince of Okast, son of King Sooringal. Brutally executed by Queen Ingharad of Baramond for his participation in an uprising against the Faith and the Guardian, though the truth of the accusation remains questionable.
    • Arrita: Stellia’s mother.
    • Bodwil: A soldier from Lord Osdath’s retinue whom Till befriends.
    • The Council of Twelve: After the Guardian herself, the highest authority in the hierarchy of the Faith, constituted of twelve members of the clergy. Lord Osdath is a member.
    • Ebric: A soldier from Lord Osdath’s retinue whom Till befriends.
    • Ellyan of Combray: A Baramondine noble who was murdered, along with his entire family, by Queen Ingharad.
    • Emperor: For now there is none. To make matters worse, Prince Ansil has also disappeared.
    • Ezriyon: Stellia’s uncle. He is the baker in the small village of Godossas.
    • Frithgar: A soldier from Lord Osdath’s retinue whom Till befriends.
    • FRITHIL: A friar at the Great Sundrance of Silence, charged with taking care of Till during his stay there.
    • Gaddas: Son of the blacksmith in Phoros, with a tendency to bother Stellia with news of disasters supposedly having befallen her brother, Till. These alarms are always false—until our story begins.
    • HARGIS DRATHA, THE GUARDIAN: A woman possessed of supreme authority over the faithful in the known lands. In the absence of an Emperor from the throne of Hestia, the Guardian has also assumed secular power in the Realms. She is known by a number of additional and fairly evocative titles, such as Guardian of Souls and Protector of the Sacred Bloodline.
    • HAYROLF BLOODGIRT: A stern and rather intimidating soldier from the land of Hestia. Commander of the soldiers that serve as the personal guard of Lord Osdath.
    • INGHARAD: Queen of the land of Baramond. A devout servant of the Guardian, Ingharad is known by many religious titles referring to her prowess in the name of the Faith—though some would say that she has distinguished herself first and foremost through her cruelty.
    • Limmiya: Generally known as “Aunt” Limmiya, this ancient woman serves the inhabitants of Phoros as a midwife and expert in all manner of “women troubles.”
    • The Min Melin: Also known as the “Fair Mountain Folk,” an ethnically distinct people living in the foothills of the Heavens’ Teeth mountains and in the Wind Fens, where they maintain large herds of goats. Their only settlement is the town of Talvain, high in the mountains near the pass leading from Baramond into Hestia. They are subjects to the Crown of Baramond and to the Faith, but left largely to their own devices.
    • Miphrannos: An old herbalist serving as a healer to the people of Phoros. 
    • Oraxas: Stellia’s younger cousin, son of her uncle Ezriyon and her aunt Tammora.
    • LORD OSDATH: A high-ranking clergyman from the land of Hestia, charged with locating children suitable for the services of the Guardian, whatever those may be.
    • The Parson: A clergyman in the village of Phoros. Rather more concerned with his own status and privilege than with the welfare of his parishioners, he harbors particular resentment toward Stellia, who frequently questions his wisdom and authority.
    • Saddion: Stellia’s father.
    • SHAPER: According to the Faith represented by the Guardian, an omnipotent and omniscient higher power and wellspring of all that is.
    • The Silent Children: An enclave of children and youngsters sequestered on the Forbidden Island, which they never leave. Most of them serve the Council of Twelve in various functions, but the future Guardian is also recruited from their ranks. Also referred to as the Chosen.
    • Sooringal: The aging king of Okast.
    • STELLIA: A young girl, fond of books and asking questions, from the small village of Phoros in the land of Taronnis. She has a younger brother named Tillon, whom she calls Till.
    • Tammora: Stellia’s aunt, wife of her uncle Ezriyon.
    • Thedric: The last Emperor of Hestia, father of Prince Ansil.
    • TILL: Stellia’s little brother. His full name is Tillon.
    • TYLVANOR: A young rover, and thief by necessity (so he claims), from Baramond.
    • Yakkon: Stellia’s older cousin, son of her uncle Ezriyon and her aunt Tammora.

 

PLACES

  • Anirri: The capital of Stellia’s homeland of Taronnis.
  • Lake Amm Borod: A great lake in northern Hestai. The Empire’s capital, Fora Tanni, lies on its shores. It is also home to the Guardian’s island—the Forbidden Isle.
  • BARAMOND: A realm west of Stellia’s homeland of Taronnis, ruled by Queen Ingharad.
  • Ceriselle: Capital of Baramond.
  • Fora Tanni: The capital of Hestia, far to the North.
  • The Forbidden Isle: An island in a large lake by Fora Tanni. The Guardian’s stronghold is located here.
  • Godossas: A village in Taronnis, not far from Stellia’s home of Phoros.
  • The Gray Forest: A large forest, damp, gloomy, and rather swampy, in Northern Hestia.
  • Jontar: Capital of Okast. Scene of an uprising against the Faith and the Guardian that was put down, rather harshly, by Queen Ingharad of Baramond.
  • Heathensfall: A market town in Southern Hestia.
  • The Heavens’ Teeth: A massive mountain range stretching southeastward from the coast in the North all the way to Okast and Taronnis. The Heaven’s Teeth effectively separate Baramond in the West from Hestia in the East, forcing travelers between the two realms to round the mountain range’s southernmost foothills. Largely unexplored and never successfully traversed by humans, the Heavens’ Teeth are the subject of numerous superstitions, even among the clergy of the Faith.
  • HESTIA: A land to the North, home of the worldly and religious powers of the world.
  • Maltaros: The next largest town to Phoros in Taronnis.
  • OKAST: A land to the Southwest of Taronnis, ruled by King Sooringal.
  • Phoros: A village in Taronnis, home to Stellia and her family.
  • The River Rimmota: A great stream flowing southwards through Baramond, all the way into Okast.
  • The Road of Crowns: The road to Fora Tanni, Hestia’s Capital. Running through the Gray Forest, the road was moved in recent centuries due to flooding.
  • Sundrance of Silence: One of the largest and oldest Sundrances in the Realms, located on the slopes of the Heavens’ Teeth mountains in southwestern Hestia.
  • Talvain: A small town in Baramond, situated near a mountain pass leading across the Heavens’ Teeth into Hestia
  • TARONNIS: A largely rural and mild land of Mediterranean climate.
  • The Thorns: A wild and lawless region in the South of Taronnis, home to brigands and apostates (so the Guardian’s servants say) who frequently raid villages in the area.
  • The Wind Fens: A vast region of fenland stretching from the western foothills of the Heavens’ Teeth all the way to the river Rimmota, and south to the border of Okast.

THINGS

  • The All-That-Is: The cosmos, in the diction of common folk
  • The Council of Twelve: After the Guardian herself, the highest instance of religious authority. Shrouded in mystery.
  • Cresset: An iron basket, mounted on a pole, containing coals or other fuel—a reusable torch, basically. The Cresset is the emblem of the Faith, symbolizing its mission to carry light into all corners of the world to dispel the darkness of ignorance.
  • Cresset Hall: A place of worship, present in all towns and settlements in the Realm, where the Parsons preach the tenets of the Faith.
  • Dark Ones: In the cosmogony—and eschatology—of the Faith, souls made of darkness whose purpose is to serve as the destructive force in the cosmos, counterbalancing the forces of creation.
  • Faith: Could there be a more fitting name for what claims to be the one and only true religion? As basic as the appellation may be, the belief system to which it refers is complex and hierarchical, its deepest and most mystical implications understood only by those at the top—and in their entirety, by the Guardian alone.
  • Shard: A crystal worn by every Parson in the Realms as a sign of their office, used in important rituals, especially when administering the last rites.
  • Sundrances: Places of religious learning and study, existing throughout the Realms. The clergy of the Faith are trained here.